Rage


Even on the latest E3, when in the demonstration version of Rage there were nostalgic sound effects from Doom and Quake, the ID Software studio became somehow sorry: they clearly miss the grand success of their main projects, but do not know how to achieve new games caused the same emotions as the old. Probably, the most right solution would be to carefully study all those shooters that DOOM 3 lost in 2004 (Half-Life 2, The Chronicles of Riddick, Painkiller, Far Cry), to bring to a separate list all the cool things that were there and try collect your own game from this on new technology.

Nevertheless, instead of the expected work on the errors, an uneven hybrid of old and new trends was obtained. Of course, the players were least worried about that part of the Rage, which is about cars, third -party quests and greedy merchants – there is already Borderlands for this. I was interested first of all – is it fun to shoot. We answer: yes, fun. At heart, Rage is a really good shooter, but the pleasure during the game needs to be squeezed out a drop, at the cost of inhuman efforts, wiping through the thorns of the crooked and useless Sendbox. And not only.

Commissars in dusty helmets

Rage immediately declares itself as a complex, uncompromising game created by PC veterans. After a long introductory video, introductory scenes, a small excursion in the vicinity and all accompanying chatter, you are given a gun, an ATV and the first assignment – to clean the gangbate base. Of course, we, for the sake of curiosity, turned the wrong way where the pointer was offering – and after a second we got three rockets in the ass. I had to replay from the very beginning: checkpoints in Rage are found once every three hundred years, after some important plot events. And if you forget about conservations, you will have to go again at least the last hour of the game. This also applies to console versions, and after all, the magical button of fast conservation is neither at the Xbox 360 nor on PS3.

[[Bullet]] looks great. The picture is expected more beautiful on PC, but also problems with this version are an order of magnitude more.

Rage is complex not only in fact, but also in https://lucky-barry-gb-casino.co.uk/ form. Open world, racing, collecting items according to drawings, chubby equipment – as if RPG launched, for nothing that there was no role system. Just like Crysis 2 , The game gives the impression of an exorbitantly overloaded shooter, for which today there is simply no place in the industry. In the context of the endless and meaningless Militar-explosions, the ID Software could act as a kind of genre messages, which have been spent in a terrible binge for the past one and a half decades, but they also remember what real rock and roll is. The difference is that in Crysis 2, all excess elements are folded into some kind of structure, albeit shaky and overweight, and in Rage exist independently of each other. Therefore, they, in fact, are not needed at all.

For example, the authors understand the term “sandbox” extremely simply – this is when there are a lot of sand around. You cannot complete tasks in different ways. You cannot, by gazing the horizon, make your own way. And on the way to the plot beacon on the map, spit on everything, turn into a pure field and go in search of adventures too. The whole game is idle kilometers idle: having designated three or four important points, designers simply lay narrow paths between them, along which you move to unfinished bugs.

Evil rock

At first, at first, not everything is obvious with the shooter. Firstly, the main action in Rage takes place at isolated levels-and in 90% of cases it is some kind of tight, dark and smelly catacombs. Secondly, over the past seven years, ID Software has not learned any new gamemeraduer moves. Therefore, the developers do not disdain, for example, to return you several times to the same locations or lock you in the room, dumping enemies on the head of one at the head. Finally, the main problem is the script that I really want to say "tear off and throw it away". Tasks are more original than “go – turfy rubbish”, there is no Rage in Rage. On the fact that all pistols, rifles, shotgun, axes, sickles and batons are dissolved in the air in the air (nothing can be selected), after this you don’t even want to accentuate the attention, after this.

[[Bullet]] Do not count on the hollows during trips from the city to the mission, usually two constantly reviving enemy bugges scream on the road aimlessly.

It becomes more interesting only as new content enters. So, alternative cartridges are found to all weapons, which are shocked or torn into pieces. Even the pistol at first at first becomes steep, it is worth charging large -caliber shells into it. And to the crossbow, say, you can refuel darts that transfer the victim under your control: the poor thing can immediately blow up the brain, but it is better to pre -bring it to a bunch of comrades to send them to the other world and their.

In addition to weapons, there are also many other deadly devices (some of them can be assembled in an inventory from materials scattered by levels). For example, radio-controlled bombs or throwing blades that return to you if they have not absorbed into someone's stomach.

[[Bullet]] Take the saw from the painted punk, alas, it is impossible, and after Dead Island I really want.

The galloping fools of the Aborigenes, against which the fraction of the groin is regularly triggered, over time, it becomes less and less, and they are replaced by really smart and dangerous opponents-government special forces or, say, urban energy supply Russians (“Don’t Fuck with Bratva!"). At this moment, all the old shooting instincts and reflexes are triggered at once, and even small levels acquire some highest meaning: it is difficult, closely, you need to try different weapons, save cartridges and persist at each turn. Well, when, having forgotten to pre-replenish the ammunition reserves, you oppose a squeaky healthy man with a tentacle with your bare hands, run around for ten minutes, miraculously dodging the attacks, and in the end you score it with your fists on your knee-you remember impregnable monsters from the 90s that left for which they left Days and weeks.

Shake

Unfortunately, Rage does not consist entirely of such moments. They serve here rather a lure, cheese in the mousetrap, with which the developers twist in front of your nose to drag in the abysses of hell. Most of the time you, exhausting from boredom, get from point A to point B, are looking for the right character (there is no navigation by cities, and it is not always clear from the description of the quest what is where it is), you are sliding aimlessly for the same locations or participating In a bad parody of Motorstorm (plus the rocket launcher on board). If the action over time becomes deeper and richer, everything else rolls direct fire to Tartarari. And even the characters, instead of reporting at least something interesting about the world around (in which the devil knows what is happening), mint something in the spirit of “I am the main one in this city, bastards like you obey me”.

[[Bullet]] The crossbow, as a rule, hits the enemy on the spot, but you need to aim for sure.

But in those rare moments, when the stars are built in the correct order and an interesting shootout begins on the screen, I want to capture this moment for history or at least call friends as witnesses. Miracles take place for five to seven minutes: the heads fly, enemies throw you grenades, crawl from shelter to shelter, pulling the wounded limbs, explodes of the fiekets of flamethrowers, and you start the entire existing arsenal to survive to stay alive. But soon the spells will scatter, and the carriage will turn into a pumpkin: AI will give a swing, someone will rest on the wall or get stuck in the texture, you will get lost (and this happens constantly) or, God forbid, you will run into some kind of crooked episode like a touching misaniors “Golem against the bazuka”, where you need to shoot exactly at the designated pixel, otherwise the monster will not even scratch.

Fury for "rage"

Rage does not have everything in order and purely from a technical point of view – at least the version of the game for PC. While we are preparing this material for layout, a real storm of discontent rages on the forums. According to users, playing the first version of Rage on video cards from ATI is almost impossible. NVIDIA boards keep a blow somewhat better, but serious problems are noticeable to them. The most obvious – literally loading in your eyes texture. As already stated in Bethesda, you can deal with this by lowering the resolution of the picture and the smoothing level, but this does not help everyone.

[Bullet]] Plasma shield, despite the impregnable appearance, is easily destroyed by a pair of shots from the shotgun.

Graphic settings – or rather, their almost complete absence is another reason for consumer anger. PC version does not even allow you to choose the overall level of graphics: we are allowed to change only the same resolution with smoothing and gamma. From a company that always considered a PC native platform, you somehow do not wait for this.

In terms of composition (but, of course, not in quality), Rage involuntarily resembles the Russian “Super Project of Dreams”, when for years the accumulated content at the output turns into a pile of poorly working trash. It is difficult to extract from under the wreckage of unknown ideas for a few hours of a high-class shooter, but it is possible, and we would advise you to do this right now, until a dense stream of November releases. Only you should immediately prepare for the fact that the animal delight of the animal from the monster who was flying to pieces is replaced here. This, in general, is normal for an openly experimental game, but there is still more disappointments in Rage.

Reigracy:

Cool plot:

Originality:

Easy to master:

Gameplay:

7

Graphics:

8

Sound and music:

8

Interface and management:

5

Waited?

Rage is a good shooter, hidden in the bowels of a huge game in which half of the elements does not work, and the other half is simply not needed.

Mania rating: 7.0

"Fine"


Bir cevap yazın

E-posta hesabınız yayımlanmayacak. Gerekli alanlar * ile işaretlenmişlerdir